A variety of work is in progress using mathematical curves to represent artistic forms.

The initial work was (briefly) reported in Féminéïté, in 2003.

Work is centred on the use of vector graphics (rather than the raster graphics common in most web-images, that represent an image pixel by pixel). Vector graphics are infinitely scalable, thus allowing for extremely compact storage and (fast) transmission. With the SVG (Scalable Vector Graphic) standard set to be more widely accepted an rendered by web-browsers, it should be easier to demonstrate this work on the web in the near future.

Work has used:
  • Bézier curves, and
  • closed approximated splines.
Output can easily be made in Postscript (ps) or the more widely accepted Portable Document Format (the 'pdf' of Acrobat Reader, etc.).

Shapes that can easily be produced with such systems certainly seem more aesthetically pleasing than complex 'glued-together' shapes. Certainly they seem to offer greater possibilities for use in computer animation that the current planes constructed from multiple 'facets' that are common in creating atavars.



That said … a series of interesting studies have been carried out, transferring a grid onto the human body and then recording the deformation of that grid in various poses and movements. The initial studies have been fairly course: using a grid of one quarter of a head height (that is about one twenty-eighth of the model's height) --see (rather limited) examples at the top of this page.

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